POINT SYSTEM
CRICKET
FOOTBALL
PUBG Fantasy
T20
ODI
TEST
BATTING
Runs
+1
Boundary Bonus
+2
Six Bonus
+3
Milestone Bonus(every 25 runs)
+10
Strike-rate Bonus
Runs – Balls
Dismissal for a duck (except bowler role)
-10
BOWLING
Wicket
+25
Maiden over
+15
Economic Bonus
(Balls x 2) - Runs
Dot ball
+1
3 wicket haul Bonus
+25
5 wicket haul Bonus
+50
7 wicket haul Bonus
+100
FIELDING
Catch
+15
Stumping/Run-out
+10
BONUS
Man of the Match
+25
BATTING
Runs
+1
Boundary Bonus
+2
Six Bonus
+4
Milestone Bonus(every 25 runs)
+10
Strike-rate Bonus
(Runs x 1.33) – Balls
Dismissal for a duck (except bowler role)
-10
BOWLING
Wicket
+25
Maiden over
+10
Economic Bonus
Balls - Runs
Dot ball
+1
3 wicket haul Bonus
+25
5 wicket haul Bonus
+50
7 wicket haul Bonus
+100
FIELDING
Catch
+15
Stumping/Run-out
+10
BONUS
Man of the Match
+25
BATTING
Runs
+1
Boundary Bonus
+2
Six Bonus
+5
Milestone Bonus(every 25 runs)
+10
Dismissal for a duck (except bowler role)
-20
BOWLING
Wicket
+25
Maiden over
+2
3 wicket haul Bonus
+25
5 wicket haul Bonus
+50
7 wicket haul Bonus
+90
10 wicket haul Bonus
+150
12 wicket haul Bonus
+200
15 wicket haul Bonus
+300
FIELDING
Catch
+10
Stumping/Run-out
+10
BONUS
Man of the Match
+50
  • 11 players from each side play the game
  • None of the events occurring during a Super Over, if any, will be considered for Points to be assigned/applied to a player.
  • In case of run-outs involving 3 players from the fielding side, all players involved will be allotted points.
  • All players earn batting, bowling and fielding points, regardless of the roles they have been assigned. All the above points get doubled for your Captain.
  • Fanspole takes score data from third-party. There are occasions when dot balls data is not provided. In such cases dot balls will not be included in the final points calculation
  • In the event of a match ending with no result, the score will be recorded up to the point of play.

  • For Batting Score:
    Runs = Runs scored by batsman
    Balls = Balls faced by batsman
    For Bowling Score:
    Balls = Balls bowled by bowler
    Runs = Runs given by bowler
ATTACK
For every goal scored (FWD)
+40
For every goal scored (MID)
+50
For every goal scored (GK/DEF)
+60
For every Assist
+20
For every shots on targer (Includes Goals)
+6
For every Chance Created (The final pass leading to a shot (on target including goals, blocked or off target))
+3
For every 5 passes completed
+1
DEFENSE
For every successful Tackles
+4
For every successful Interception
+4
For every saved (GK)
+6
For every penalty saved (GK)
+50
Clean Sheet (GK/DEF) Played +55 mins
+20
OTHER POINTS
Captain
2x
Vice-Captain
1.5x
Played 55 minutes or more
+4
Played less than 55 minutes
+2
CARDS & OTHER PENALTIES
Yello card
-4
Red card
-10
For every own goal
-8
For every goals conceded (GK/DEF)
-2
For every penalty missed
-20
  • Fantasy Points for the ISL will be awarded based on the information and stats provided by the official ISL score providers. The information on the official scorecard will override all conditions mentioned for assists, passes, etc. THE OFFICIAL ISL SCORECARD IS THE FINAL POINT OF REFERENCE FOR AWARDING POINTS IN FANTASY ISL.
  • In case, prior conceding a goal, the player is substituted in the game, he will still be eligible for the clean sheet bonus, if he has completed at least 55 minutes on the field.
  • The individual from the goal scoring team who makes the final pass prior a goal is scored, is awarded Assists for the pass.
  • An Assist is awarded in a situation when:
    1) The pass done by the player was intentional, actually resulting in a goal.
    2) The pass done was unintentional caused due to the dribbling of ball or touch by the player that led to the goal.
  • The player is not awarded any assist in a situation wherein:
    1) A player from the opposite team intentionally or unintentionally touches the ball after the final pass which might change the defined direction of the ball before the final goal is scored.
    2) After the assist makes the final pass and before the final goal is scored, two or more players intentionally or unintentionally touch the ball resulting in misleading the ball’s designated direction.
    3) The individual finally scoring the goal loses the hold of the ball to any player of the opposing team and then regains the possession of the ball after sometime.
  • The goals conceded in a match will be counted only for the players playing on the field regardless of the total playing time of the players.
  • In case, any of the players are penalized with a red card for any misconduct on the field; he will be continued to be penalized for the goals conceded by his team even after he goes off the field.
  • Point deductions for a red card include any points deducted for yellow cards.
  • Credible and reliable sources are used for the collection of data required for tabulation of points and once the contest has been marked as completed & the winners are declared, no further adjustments will be made in the total points.
  • Any event during extra time will be considered for awarding points.
  • Any event during penalty shootouts will not be considered for awarding points.
  • In case a player, who is not a part of the playing 11 or has not participated even as a substitute, is awarded any red card or yellow card for any off-field activity, he will not be awarded any negative points.
  • In case of any transfer of an on-field player in the intervening period between scheduled updates, such transfer shall not be reflected in the roster of players until the next scheduled update. Please note that while the transferred player will be available for selection in the transferor team's roster of players in a Contest during the intervening period, no points will be attributed to such transferred player in the course of such contest.
KILL POINTS
For every Kill
+1
Most kills in a match
+3
POSITION POINTS (for Player)
Position 1
+5
Position 2
+3.5
Position 3
+2.5
Position 4
+2
Position 5
+1.75
Position 6
+1.5
Position 7
+1.25
Position 8
+1
Position 9
+0.75
Position 10
+0.5
Position 11-25
+0.25
BONUS (Bonus points are given if available in the match results)
Most Damage
+3
MVP Player
+3
QUALIFYING
Did not progress to Q2
+1
Progressed to Q2 but did not progress to Q3
+2
Progressed to Q3
+3
Qualified ahead of team mate (driver only)
+2
Did not qualify (driver only)
-5
Disqualification from qualifying
-10
QUALIFYING POSITION BONUSES
Pole position
+10
2nd place
+9
3rd place
+8
4th place
+7
5th place
+6
6th place
+5
7th place
+4
8th place
+3
9th place
+2
10th place
+1
RACE
Finished Race
+1
Finished ahead of team mate (driver only)
+3
Finished race, position gained (per place gained, max. +10 pts)
+2
Fastest lap (driver only)
+5
Started race within Top 10, finished race but lost position (per place lost, max. -10 pts)
-2
Started race outside Top 10, finished race but lost position (per place lost, max. -5 pts)
-1
Not classified (driver only)
-15
Disqualification from race (driver only)
-20
FINISHING POSITION BONUSES
1st position
+25
2nd position
+18
3rd position
+15
4th position
+12
5th position
+10
6th position
+8
7th position
+6
8th position
+4
9th position
+2
10th position
+1